Fate Core System

Fate of the Remnants is built on Fate Core System from Evil Hat Productions, by Fred Hicks, Rob Donoghue and Leonard Balsera. It was derived as a house rules project for the Fudge system, but grew after a while to be one of the most popular variants if it. Eventually it reached Kickstarter and become immensely successful, and reached the shelves as a commercial product.

The mechanics

Fate of the Remnants is powered by Fate

The Fate Core System logotype

Fate Core is a game system that is great for narrative gaming, where players initiative and participation in the story that the GM unfolds is promoted, and have mechanics to support that type of gaming. The system mechanics is based on the use of skills, stunts and aspects, along with fate points that can add drama in various ways. All characters are capable and proactive, and are assumed to be ‘mediocre’ in all skills except for those central to the character concept, which the character is better at. Stunts are exceptional specializations on skills that give a greater advantage, and can be chosen from predefined lists or created from scratch.

Compared to more traditional role-playing games, Fate relies on aspects in a broad sense. An aspect is always true, meaning both players and GM can assume certain things without looking at the rules, which streamlines both the narrative and the use of rules. Aspects can describe anything and are both a core part of the character (with its high concept such as ‘Seasoned and scarred mercenary’) and its background (as Fate of the Remnant’s origins), but can also be applied to situations (‘Splinters on the floor’), objects (‘Massive, fallen tree trunk’) or social contexts (‘Hunted for demon worship’). Aspects can be invoked by players and GM for a bonus when justifying it into the narrative, and can be compelled (most often by the GM) to add drama. The fate points are closely knit to this mechanic; the use of aspects either cost or add fate points for the character involved.

Fate Core elsewhere

Read more about Fate Core at Evil Hat Productions website, look at the Fate SRDs or join the discussion in the active and very friendly Google+ group.

Licensing Fate Core

Fate of the Remnants use Fate Core OGL license which you can read in its full form here. Below is an excerpt from section 15.


Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

Fate Core System and Fate Accelerated Edition © 2013 by Evil Hat Productions, LLC. Developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue

Fate of the Remnants Copyright 2016, Christian Svalander.

In accordance with the Open Game License Section 8 “Identification” the following designate Open Game Content and Product Identity:


The Fate Core mechanics used in this game (i.e. the rules of Fate of the Remnants the role-playing game) are declared Open Game Content except for the portions specifically declared as Product Identity.


Includes all artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and other graphics, unless specifically identified as Open Game Content, as well as any elements and narrative concepts of the proprietary setting, including but not limited to capitalized names, organization names, characters, cosmological events, historic events, relationships, and organizations; any and all stories, storylines, plots, thematic elements, documents within the game worlds, quotes from characters or documents, and dialogue.


Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission.